As the name implies, the discipline focuses on creations that must be experienced rather than simply observed. From elaborate exhibitions to installations, from wayfaring to placemaking, and even digital experiences, this discipline immerses its audiences in a sensory adventure.
ELIGIBILITY
All entries must have been released, printed, published, or aired for the first time between January 1, 2023 - March 1, 2024 in any country.
EXPERIENTIAL DESIGN TIERED ENTRY PRICING
◊ Freelancers: $100.00
◊ Company Size = 2-50 Employees: $300
◊ Company Size = 51+ Employees: $500
SUBMISSION REQUIREMENTS
◊ An entry title and project credits are required on all entries.
◊ A client name is required for all categories. If the work was created for your own company or brand, please enter your company name into the client field.
◊ A detailed project description of 300 words or less is not required, but is highly recommended.
◊ Each category accepts specific media types. All categories require judging media and at least one reference image.
Judging Media: Required primary material and content that the jury will be judging.
Supporting Media: Optional Secondary content that the jury may choose to review at their discretion.
Reference Image: Required image that reflects the content of your entry. These images may be used by ADC for promotional purposes. The jury will see these images but they will not be judged.
PAST WINNING ENTRIES
categories
Experiential Design Live Experience Design
EXP-101: Live Experience Design - Installations
A single (1) or series (2-10) of artworks that are created or installed within a space where they are meant to be viewed. Installations may be immersive or interactive, informative, structural, etc.
EXP-102: Live Experience Design - Events / Concerts
A single (1) or series (2-10) of live events. May include concerts, product launches, pop-up events, etc.
EXP-103: Live Experience Design - Musuem Exhibitions
Design of a single (1) physical space to convey a story, theme or topic.
EXP-104: Live Experience Design - Placemaking
A single (1) public installation or landmark which defines the space around it.
EXP-105: Live Experience Design - Responsive Environments
A single (1) immersive experience that uses technology to create a relationship between the environment and human movement and / or speech.
EXP-106: Live Experience Design - Stunts / Guerrilla
A single (1) special event in a public space. May include flash mobs, special stunts, etc.
Design of single (1) virtual, mixed or augmented reality experience.
EXP-108: Digital Experience Design - Virtual Event
A single (1) event held virtually, intended to be experienced by remote participants.
EXP-109: Digital Experience Design - Metaverse
A single (1) computer generated environment intended to create a completely immersive experience. Includes marketplaces where users can buy, sell and exchange digital assets like avatars, virtual clothing, and NFTs. Also includes games and other experiences.
NOTE: No special equipment will be used for judging. The required submission media must showcase the experience.
Experiential Design Innovation
EXP-110: Innovation
A single (1) or series (2-10) of live or digital experiences that push creative boundaries in experiential design.
Experiential Design Wildcard
EXP-111: Wildcard
A single (1) live or digital experiential project that fits outside of the aforementioned categories.